Award-winning games must have mechanisms that educate and raise awareness of players about social issues according to the game’s objectives while being fun to play. To come up with competition judgment criteria, qualified judges from different disciplines have prioritized games that could address and solve social problems at the heart of the issue. The 14 finalist teams eventually introduced their games to public and target groups as their objectives. They learned to strengthen “Design Thinking” skill and spark leadership skill to create positive impact for social change through development and production processes of boardgame which is fun, creative and to able to solve the society issue. All 14 teams had a learning opportunity to become new-generation innovators through practice with the program’s teachers and board game experts. This second season (2019-2021) received the attention of 132 teams to audition, and 14 teams could pass the process to the final round. Thammasat – Banpu Innovative Learning Program was initiated in 2017, aiming to develop student-innovators from high-school who want to take part in solving social problems innovatively through board game design. This board game presents the issue of how to remove sugarcane soot with an aim to enhance knowledge, understanding and awareness among farmers and people in the community on environmental and health care of people in Kamphaengphet province. The champion team who won the royal trophy was “The Last Hope” team from Watcharawittaya School, Kamphaengphet with ‘Survivors from Black Snow’ boardgame. The event was presided over by Assoc Prof Gasinee Witoonchart, Rector of Thammasat University and Mr.Chanin Vongkusolkit, Chairman of Banpu Public Company Limited. The project has come to a successful conclusion and held the award ceremony to present the royally bestowed trophy from Her Royal Highness Princess Maha Chakri Sirindhorn and other prizes in Thammasat-Banpu Innovative Learning Program Season 2 via virtual event on July 12, 2021. Throughout almost two years of incubation of all 14 high-school teams, “Thammasat – Banpu Innovative Learning Program Season 2” by the collaboration between Faculty of Learning Sciences and Education (LSED), Thammasat University and Banpu Public Company Limited, has completely equipped the students with skill sets required to become new-generation innovators through board game development that is fun, creative and reflects the social issues.
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